The level cap in Dune: Awakening is 200, and the smart route is story first, Journeys always, and the Deep Desert last. Every level gives one skill point, so 1 to 200 is 199 points, nowhere near enough to fill the five archetypes' fifteen trees. Builds are choices.

The curve is the part most guides skip. Levels 7 to 100 cost a flat 600 XP each. The last 20 cost between 5,297 and 13,126 each. The final 73 levels are over three quarters of all the XP in the game. XP table from the community wiki, checked 8 October.

The curve: cheap to 100, brutal after 160

LevelsXP per levelWhat it feels like
1 to 640 to 550Tutorial
7 to 100600 flatThe story carries you
101 to 127650 flatStill easy
128 to 160651 to 1,649The climb starts
161 to 1801,743 to 5,026Content, not quests
181 to 2005,297 to 13,126The real grind

The first hundred levels are almost free: six levels of warm-up, then 94 at 600 XP, and the story, the faction paths and the Journeys carry most of it without a deliberate grind. From 128 the cost climbs every level, and from 161 your XP sources have to change from "whatever I was doing" to Testing Stations, Deep Desert content and contracts you'd otherwise skip.

Where the XP is

A cloaked figure watches a red hologram briefing inside a dark chamber in Dune: Awakening
Levels 1 to 100

Story and faction quests

Book One is complete as of 1.5, seven arcs including all three parts of The Great Convention. Add the Atreides or Harkonnen path and the flat part of the curve is mostly behind you.

A lone traveller in a red cloak faces a sandworm rising from the dunes in Dune: Awakening
Always on

Journeys

Well over a hundred across story, faction, side quests and the Lost Harvest arc. They pay XP for things you'd do anyway: first build, first vehicle, first visit. Check the Journey tab every session.

A night-time view over the desert with a scanner overlay and an ornithopter below the moon in Dune: Awakening
Free XP

Scanning sectors

Every map sector pays XP once when you scan it from a high point. It also fills the map, and the Cartographer skill now extends the reveal radius. Do it as you travel, not as a chore.

A player meets an NPC at a scaffolded desert outpost in Dune: Awakening
Repeatable

Contracts

Story quests are one and done; contracts refresh. Tradeposts and social hubs keep offering them, and the harder ones pay XP alongside Solari. Hagga Basin is PvE now, so the delivery leg is safe.

A firefight breaks out among rock spires with an ornithopter overhead in Dune: Awakening
Mid to late

Testing Stations and dungeons

Chapter 3 added five Imperial Testing Stations that scale with difficulty, and 1.4 added a sixth. Past level 150 this is your main XP, and the loot funds the rest.

Figures walk down a long dark hall toward a shaft of light in Dune: Awakening
Late game

The Deep Desert

Pick the PvE instance for XP without the risk, or PvP for 2.5x harvesting yield. Either way, the top-tier content lives here and so does the XP that gets you past 180.

Character level versus Specialisations

What it is:
Character level, 1 to 200, one track.
Specialisations, Five tracks, each 1 to 100
What it gives:
Character level, One skill point per level.
Specialisations, Tier bonuses; Combat traits add skill points
Daily limit:
Character level, None.
Specialisations, Five mission bonus rewards a day, banked up to 35
Unlocks at:
Character level, Character creation.
Specialisations, Faction Rank 5 (House Operator) and its journey
Raised by:
Character level, XP from everything.
Specialisations, Landsraad missions and track activity

Our Specialisations guide covers all five tracks, how to unlock them and which to level first.

Levels 100 to 150 live on the Overland Map: Testing Stations, contracts, and the drive between them. · Open full size

The route, in order

  1. Levels 1 to 60: follow the story. Scan every sector you pass. Work through the Journeys as you go.
  2. Levels 60 to 100: pick a faction and run its path. Take contracts from the hub you're already in.
  3. Levels 100 to 150: Testing Stations on the Overland Map, difficulty as high as you can clear. Keep doing contracts.
  4. Levels 150 to 200: Deep Desert. PvE instance if you want it quiet, PvP if you want the yields and the fights.
The Deep Desert is where the last 50 levels happen. PvE instance for the XP, PvP for the 2.5x yields. · Open full size

Rather skip the climb?

Our operators level your PC character by hand from wherever it is now to any level up to 200, priced per level. Everything they earn on the way, Solari, resources and gear, stays on your character.

Got questions first? The FAQ on our Dune: Awakening page covers how piloted orders work. Just starting? The beginner guide covers what 1.5 changed. Short on Solari for the gear at the top? Here's where it comes from.

Quick answers

Do Specialisations give skill points?

Some do. Combat Specialisation traits add skill points on top of the 199 from levels; the other four tracks pay in bonuses, not points. A respec is available if you regret a tree, paid in Spice Melange.

Does the level cap go up with updates?

It hasn't. Chapter 3 added Specialisations and Augmentations on top of the cap instead of raising it.