If you're weighing up a WARDOGS class XP boost, a cash purchase, or a Squad Carry, this is the page to read before you pay anyone, including us. It's written by a service that sells those things, so read it with that in mind. But the point of it is to give you BULKHEAD's actual rules rather than a reassuring paraphrase, to be specific about what a piloted class XP farm involves, and to be clear about where the risk sits.
The short answer
No boosting service can make this safe, and any that says otherwise is lying to you. BULKHEAD's Security and Enforcement policy for WARDOGS (last updated 7 September 2026) lists both boosting and account sharing as things that can get an account suspended or banned, and it puts the responsibility on the account holder. If you buy a farm, you're accepting that risk. What a service can do is avoid adding to it - no software, no exploits, nothing on the account but ordinary matches - and be honest about the rest. That's what this page is about.
What BULKHEAD's rules actually say
Quoting the Security and Enforcement policy directly. Under "What isn't allowed - do any of the following and we may suspend or ban your account":
- "Win trading, deliberate throwing, boosting, and playing to farm rewards rather than to play the game."
- "Buying, selling, renting or sharing accounts, and playing on an account that isn't yours."
- "Making, selling, distributing or advertising any of the above, whether or not you use it yourself."
On third-party services specifically: "Steer clear of tutorials and paid services offering unlocks, progression, cosmetics, stat boosts, modified clients or 'undetected' cheats. Anything that involves altering the game's files or your machine's memory to obtain content or an advantage is cheating, whoever sells it and however safe they claim it is. We enforce against the account that used it, not the person who sold it."
On responsibility: "The account holder is responsible for any infraction on the account." And later: "Don't share your account, don't lend your machine to someone who cheats, and don't let anyone else install anything to play on it. If they get you banned, it's still your ban."
The EULA says the same thing in contract language: your account "is personal to you and you must not transfer your account to any other person", and "if you share your login details or account with someone else (whether intentionally or unintentionally), you accept full responsibility for the consequences".
Read plainly: a piloted farm is account sharing, and farming XP for a customer is "playing to farm rewards rather than to play the game". Both are on the list. This isn't a grey area in the wording.
What can actually happen
The policy sets out four enforcement actions and says the choice depends on "what happened, how deliberate it was, and your history":
- Server restriction - barred from one community server for a period.
- Temporary suspension - no online play for a period; "lengths vary".
- Permanent account ban - and because BULKHEAD's games may share an account system, "a permanent ban may also apply to other games we operate".
- Hardware ban - the device, not the account, is barred.
BULKHEAD can also "remove or reset progression, cosmetics and statistics obtained through cheating or exploits", so a farmed balance can be taken back even without a ban. Only permanent bans can be appealed - by the account holder, to appeal@bulkhead.com; they aim to reply within 30 days and won't share the detection evidence. We can't appeal for you.
One thing the policy says that cuts the other way: "Cheating and tampering are the most serious things on the list above and are the most likely to result in a permanent or hardware ban with no prior warning." Boosting and sharing are on the list, but they aren't in that sentence. That's not a promise of leniency. It's just what the document says.
Patch 0.11: BULKHEAD's stance on economy abuse
The enforcement page above hasn't changed since 7 September. BULKHEAD's Patch 0.11 notice on Steam (live with maintenance on 14 September 2026) goes further on the economy side, under the heading "Our Stance on Economy Abuse". It sets out three penalties:
- Abusing cash exploits and bugs: a timed ban, longer if the account has been banned before, and "We will reset your cash and XP to 0."
- Making content that tutorialises economy exploits without reporting them: treated as advertising cheats, which means a permanent ban.
- XP farming: "This will result in the most serious bans." BULKHEAD says it tracks every server you enter, knows which ones are XP farming servers, and permanently bans an account seen joining one "for more than a few minutes".
None of the three names piloted boosting, and a piloted farm plays ordinary matches, which isn't the same thing as sitting on an XP farming server. But the notice tells you two things worth knowing before you pay for XP. BULKHEAD watches server-level data for every account, and it ranks XP farming as its most serious economy offence. We don't know where it draws the line between a farming server and an account played hard for XP by someone else, so we won't guess.
What a piloted farm involves - ours, specifically
WARDOGS class XP can't be traded, mailed or gifted; there's no trade window, so the only way we can deliver it is to log into your account and earn it. (Cash is different: we hand that to you in an in-game trade, with no login involved. See below.) Here's exactly what a piloted class XP farm looks like with us:
- You open a private Discord ticket and send your login details, plus a two-factor code if you have 2FA on, when we're ready to start.
- A farmer logs in and plays ordinary matches to level the class you ordered: the same loops as our class levelling guides. No bots, no scripts, no macros, no modified client, no third-party software of any kind.
- Nothing else on the account is touched: no purchases, no unlocks, no settings, no messages.
- You don't log in while it's running. A second login interrupts the session and the farm.
- We message you when your XP has reached what you ordered. You change your password and log back in.
Expect about 30 minutes for a small order and longer for a big one; farm time scales with the amount.
What we do to reduce the risk - and what that does and doesn't cover
Everything on this list is about not adding to the risk. None of it removes the risk that comes from sharing the account in the first place.
- No software. The policy's "paid services" warning is aimed squarely at services that alter game files or memory. We run nothing on the account except the game, so there is nothing for the anti-cheat to find on the software side. That doesn't change the account-sharing rule.
- Real matches, played normally. The XP comes from playing the class normally, at the rate a good player earns it. It is still, by the policy's definition, farming rewards.
- One session, one farmer. We don't pass your account between people or machines.
- You keep control of the credentials. Change your password the moment we hand back. If you had 2FA on, keep it on - you gave us one code, not the authenticator.
- We tell you what we did. When the order's done you get the balance and the time it took. No surprises.
What it doesn't cover: BULKHEAD can act on reports, on behavioural patterns, or on a login from a location and device that isn't yours - none of which needs any software to detect. We don't know how their detection works, they say they won't tell anyone, and we won't pretend otherwise.
What we don't promise
- We don't promise your account won't be actioned. Nobody can.
- We don't refund because of a ban. Once an order has been fulfilled, our Terms say we generally can't reverse it, except where Australian Consumer Law requires it - and a ban after delivery isn't a failure to deliver. If we fail to deliver what you paid for, you get a full refund.
- We don't appeal for you. Only the account holder can, and only permanent bans are appealable.
- We don't say "undetectable", "100% safe" or "never banned". If a service tells you that about WARDOGS, they haven't read the policy - or they have and don't care.
If you go ahead anyway
- Use a service that plays the game and nothing else. Ask them directly whether they run any software on the account. If the answer isn't a flat no, walk away.
- Change your password afterwards. Every time.
- Don't log in during the farm.
- Don't stack risks. An account that's also running cheats, exploits or macros is in the "most serious" bracket; a farm on top of that is the least of its problems.
The alternative
Everything an XP farm earns, you can earn yourself. Our class levelling guides are the same loops our farmers run. They're slower than paying someone, and the only version with zero risk to the account. Wardogs Cash sits in between: we deliver it by in-game trade, so nobody logs into your account and the account-sharing rule doesn't apply. It still isn't risk-free, because buying cash is paying a third party for progression, which the policy's "paid services" line warns against.
The middle option: a squad carry
Squad Carry is another thing we sell for WARDOGS that doesn't touch your login. Wardogs Cash doesn't either, now that we deliver it by in-game trade. You book hours, one of our players joins your party, and you play your own matches on your own account with them alongside you - reviving, spotting, holding the zone, calling the map. Nobody logs in as you. There's no password to hand over and none to change afterwards, and you're in every match yourself.
That takes account sharing off the table: nothing on the "buying, selling, renting or sharing accounts" line applies, because nobody but you touches the account, and there's still no software involved. What it doesn't take off the table is the word "boosting". BULKHEAD lists it without defining it, and a stronger player carrying a weaker one through matches is what the word usually means in a shooter. We can't tell you they won't read it that way, so we won't call this allowed or safe either. What we can say is what it is: your account, your machine, your login, your matches, with a better squadmate in them.
FAQ
Can I get banned for buying WARDOGS cash? It's possible. We deliver cash by in-game trade, so nobody logs into your account and the account-sharing rule doesn't come into it. But BULKHEAD tells players to steer clear of "paid services offering unlocks, progression" and more, and the account holder is responsible for any infraction. Whether a given account is actioned is up to BULKHEAD; we can't predict it.
Is a squad carry the same risk as a farm? No login is shared, so the account-sharing rule doesn't come into it, and there's no software either way. "Boosting" is still on BULKHEAD's list, and playing alongside a hired squadmate could be read as boosting. We don't know how BULKHEAD would treat it, so we don't call it safe.
Is a piloted class XP farm detectable? We don't know, and neither does any other service. BULKHEAD doesn't disclose how detection works. A farm with no software gives the anti-cheat nothing to find on the software side; behavioural and login-based detection is a separate question nobody outside BULKHEAD can answer.
Does 2FA protect me? It protects your account from people you haven't given a code to. It doesn't make sharing the account allowed.
Do you use bots? No. Bots, macros and scripts are separately bannable, they're what anti-cheat is built to find, and they'd be the thing most likely to cost you the account. A person plays every order.
What happens to my cash if I'm banned? BULKHEAD can reset progression it considers obtained through cheating or exploits; for cash exploit abuse, Patch 0.11 says it will "reset your cash and XP to 0". A permanently banned account loses online play entirely. Neither is something we can reverse.
Is this different in other games you sell? Yes. Every publisher's rules differ, and some currencies are tradeable so no login is needed at all. This page is about WARDOGS only.
Still want to skip the grind? Class XP is farmed exactly as described above. Wardogs Cash isn't: we deliver that by in-game trade, no login required. Start with the cash farming guide if you'd rather earn it yourself, or book a Squad Carry and keep your login to yourself either way.
