Soul Harvest went live on 12 August across every map and difficulty, two days ahead of the 14 August date Bellring had announced. It is the first seasonal event and, by the developer's own description, the biggest update since launch. It follows the game's Season 1 launch on 30 July.

It adds the Soulgnawer elite, a run of seasonal tasks and events, exclusive rewards, and an exchange shop that takes collectibles, Soul Coins and Moonlight Nectar. The same patch carried the first real balance pass since launch.

Updates have landed roughly weekly since, each on a Wednesday, Thursday or Friday: server-side stutter fixes on 15 August, a second balance pass on 19 August that reversed some of the first, and the first maintenance-window update on 28 August, which eased the task grind.

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