The best training spots in MapleStory Classic World are the Ant Tunnel for the 20s, the Kerning City subway from 31 to 55 (Line 2 Area 2's Wraiths are the strongest map on the island) and Sleepy Dungeon V from the mid 50s. Past 60 the island runs out of strong maps, and the climb to the level 100 cap gets slow.
That's the shape of launch: Victoria Island, four jobs, second job at 30 and no Ossyria. Map picks below use NiaMeowDB's spawn-based rankings and the mapleclassic.wiki monster data, checked on 22 October, with Nexon's release notes for what changed at launch.
| Levels | Map | Monsters |
|---|---|---|
| 1 to 10 | Maple Island quests, then L Forest I | Snail to Ribbon Pig (Lv 1 to 10) |
| 11 to 15 | Line 1 Area 1 | Bubbling (Lv 15) |
| 16 to 20 | Dangerous Steam or Transfer Area | Stirge (Lv 20) |
| 21 to 25 | Ant Tunnel III | Zombie Mushroom (Lv 24) |
| 26 to 30 | Deep Ant Tunnel I or Ant Tunnel Park | Evil Eye (Lv 27) |
| 31 to 35 | Line 2 Area 1, or Line 1 Area 2 | Jr. Wraith (Lv 34) |
| 36 to 45 | Lorang maps, then Monkey Swamp III | Lorang (Lv 38), Zombie Lupin (Lv 41) |
| 46 to 55 | Line 2 Area 2 | Wraith (Lv 48) |
| 56 to 60 | Sleepy Dungeon V | Dark Stone Golem (Lv 58) |
| 61 to 100 | Sanctuary Entrance, Excavation Site | Tauromacis (Lv 70) to Commander Skeleton (Lv 73) |
Levels 1 to 30: quests, then mushrooms
Maple Island's quests pay more EXP than its monsters, so do them and sail at level 8 to 10. On Victoria Island the early maps are interchangeable; what matters is first job at 10 and second job at 30.
- 1 to 10: L Forest I covers the whole bracket, Snails through Ribbon Pigs, without a map change. The Tree That Grew II is the quieter option.
- 11 to 15: Line 1 Area 1 in the Kerning City subway is a single-monster Bubbling map and the top-rated spot in the bracket. Reach 15 here: it also starts the 24-hour clock on your account's trade unlock.
- 16 to 20: Stirge maps. Dangerous Steam mixes in Horny and Zombie Mushrooms; Transfer Area is pure Stirge and suits Magicians and Bowmen.
- 21 to 30: the Ant Tunnel. Ant Tunnel III is Zombie and Horny Mushroom only, then Deep Ant Tunnel I or Ant Tunnel Park once Evil Eyes stop hurting.
Warrior or Magician versus Bowman or Thief
Levels 31 to 55: the subway and the wall
The Kerning City subway is Victoria Island's best EXP for twenty levels. Line 2 Area 1 at 31 to 35, then Line 2 Area 2 once you can kill a Wraith in two hits, usually around 47. NiaMeowDB rates Line 2 Area 2 the strongest map on the island. The subway carries you from 31 to 55. After 60, you carry yourself.
The gap between them is the hard part. Levels 41 to 45 have no map that stands out, and your gear decides how it feels. Monkey Swamp III's Zombie Lupins have low defence, which is why it wins the bracket for under-geared characters.
- 36 to 40: A Look-Out Shed Around the Beach or Lorang Lorang on Florina Road. Lorangs at 38, Lupins mixed in.
- 41 to 45: Monkey Swamp III (Zombie Lupin, Lv 41), or Dangerous Valley for Copper Drakes if your damage is there.
- 46 to 55: Line 2 Area 2. Area 3 is pure Wraith and suits Lightning Wizards; Line 1 Area 4 runs 59 spawns to Area 2's 68 and is the fallback when Area 2 is taken.
- Crowded? Change channel before you change map. The Lorang and Clang map on Florina Road and Dangerous Croko II are the fallbacks in the 50s.
Levels 56 to 100: Sleepy Dungeon, then the thin end
Sleepy Dungeon V is the last great map: Dark Stone Golems at 58 across 88 spawn points, with Lupins and Curse Eyes filling the gaps. Sleepy Dungeon III is the same mix across 45 spawn points when V is full.
After 60 the island thins out. NiaMeowDB's words: "no strong map for the 60s." Dangerous Valley II's Red Drakes (Lv 60) sit on timed respawns, so Golems or Wraiths stay the better farm past 60. The monsters above that are few and far apart.
Perion Excavation Site
New at Grand Launch. Skeleton Soldier (Lv 57, 4,600 HP), Officer Skeleton (Lv 63, 7,500 HP) and Commander Skeleton (Lv 73, 15,300 HP), with Skeledogs and Mummydogs in the 40s on the way in.
Sanctuary Entrance I to IV
Deep in Sleepywood, past the Tunnel That Lost Light. Tauromacis (Lv 70, 9,328 HP) on all four maps, Taurospear (Lv 75, 12,535 HP) on III and IV. Low spawn counts, so take a channel to yourself.
Jr. Balrog
The Cursed Sanctuary at the end of the same route. 325,400 HP and 2,188 EXP a kill on a three-hour respawn. A party boss, not a training spot, and the drops include Elixirs.
Nobody has published a measured route from 70 to 100 yet. Expect the last 30 levels to be the slowest part of the climb until Nexon opens more of the map. Forgotten Hollow is due in November; Orbis and El Nath have no date.
Potions and the cost of a level
Training speed in Classic World is as much about mesos as maps. Potions are the drain, so the two guides go together. Clerics spend MP where everyone else spends mesos; every other class pays for every level in potions, and that bill is what the quest rewards in our mesos guide are for.
If you'd rather fund the climb than farm it, we hand Classic World Mesos to your character by face-to-face trade in game, with no account login. Your account needs a level 15 character and a day's wait before it can take a trade, so order once you're past that point. Got questions first? The FAQ on our MapleStory Classic World page covers how the trade works, and the launch article has the events and what's new.
Quick answers
What is the max level in MapleStory Classic World? 100 at launch, on Maple Island and Victoria Island. There's no third job advancement yet.
Where do I train at level 50 in MapleStory Classic World? Line 2 Area 2 in the Kerning City subway. Wraiths at level 48 are still the best EXP on the island until Sleepy Dungeon V around 56.
Where do I train at level 30 in MapleStory Classic World? Finish the Ant Tunnel, take second job, then Line 2 Area 1 in the Kerning City subway for Jr. Wraiths from 31.
Where do I train at level 40 in MapleStory Classic World? Monkey Swamp III for Zombie Lupins. Their low defence makes it the best pick for an under-geared character until you can two-shot Wraiths around 47.
Is the Excavation Site good for training? It's the only new high-level zone at launch, with three Skeleton ranks from level 57 to 73. There are no spawn-rate rankings for it yet, so compare it with Sleepy Dungeon V yourself.
