What you're booking
Squad Carry books one of our operators into your party for a set number of hours, in DMZ, in multiplayer, or split between the two. You play on your own account the whole time; nobody logs in for you. Crossplay means any platform can team up. DMZ squads hold three, so there's room to add one more operator.
What the hours are for in DMZ
Our operator handles what sends Operators MIA on Hajin: the AI, the commanders, other squads, and the run to an exfil before the gas closes in. You pick the deployment, a Story Mission, Dynamic Op or boss, and everything you extract stays with you: loot, cash, DMZ XP and the Trait Point a successful exfil pays.
What the hours are for in multiplayer
Our operator plays the matches with you and takes the pressure off: wins and objective play in Hardpoint, Domination or Search and Destroy, or half the team in Gunfight, where one operator counts most. Your rank and weapon XP come from your own play, and kills are individual, so camo progress is still yours to earn.
What it isn't
You're booking an operator's time, not a guaranteed result: wins, loot and extractions depend on how the session goes. Multiplayer lobbies are skill-based, so partying with a strong operator can make your lobbies harder even as the team wins. If you want a fixed outcome, the Soldier Rank and DMZ Levelling boosts are priced for that.






